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| Wednesday, July 13 | | · | Hekkus Sound System 0.99.4d released! |
| Thursday, May 05 | | · | Hekkus Sound System 0.99.4c released! |
| Monday, January 31 | | · | Hekkus Sound System tutorial. |
| Tuesday, December 21 | | · | Hekkus Sound System add support for Symbian UIQ phones! |
| Wednesday, December 08 | | · | Two new Hekkus Sound System version! |
| Sunday, September 12 | | · | Hekkus Sound System 0.99.1 released! |
| Sunday, August 08 | | · | Simple texture mapper demo for Series60. |
| Saturday, July 24 | | · | Hekkus Sound System 0.99.1 Release Candidate 1 available! |
| Thursday, May 20 | | · | Hekkus Sound System 0.99.0 (and 0.99.1.beta) released! |
| Monday, March 15 | | · | Hekkus Sound System 0.99.rc1 released! |
| Thursday, February 26 | | · | Hekkus and Series60 (N-Gage, 3650, 6600, etc) support. |
| Wednesday, January 28 | | · | Hekkus Sound System 0.98.0 released and license terms changed! |
| Monday, December 15 | | · | Hekkus Sound System 0.98.rc1 released and Forum opened! |
| Thursday, December 11 | | · | Return to the past... |
| Monday, September 15 | | · | Rainy Colors announced! |
| Saturday, August 09 | | · | Hekkus Sound System 0.97.6 released! |
| Saturday, June 28 | | · | Hekkus Sound System 0.97.0 released! |
| Monday, May 12 | | · | Hekkus Sound System available! |
| Monday, March 31 | | · | PocketFrogPlus 0_2_4 released! (and Hekkus Sound System info) |
| Saturday, February 15 | | · | PocketFrogPlus 0_2_1 & 0_2_2 & 0_2_3 released! |
| Monday, February 10 | | · | MD3 (Quake3 models) Viewer -- with animation support. |
| Friday, February 07 | | · | PocketFrogPlus 0_2_0 released! |
| Tuesday, January 14 | | · | Bonk Demo for Series60 (N-Gage, 7650, 3650 and compatible)! |
| Friday, December 06 | | · | PocketFrogPlus 0_1_3 released! |
| Sunday, December 01 | | · | Pocket PC Platform Demo! |
| Friday, October 25 | | · | PocketFrogPlus 0_1_1 released! |
| Saturday, September 14 | | · | Dev-Kit Advance R5.1 (with gcc 3.2) download page... |
| Wednesday, August 28 | | · | Bubble Bobble Demo su Pocket PC! |
| Monday, August 05 | | · | MappaGL - OpenGL Stuff... uff! |
| Tuesday, July 23 | | · | Musica Maestro! |
Older Articles
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 | Hekkus Sound System 0.99.8.8i (Full and Lite) released! |
Maintenance release of the Hekkus Sound System, it took some time but it is finally here 
I'm still working on the iPhone version where I'm adding full Audio Session Interruption support and probably an AudioToolbox internal driver. See you next version... uhm no, see below 
It's online the new version with a new internal driver for iPhone that uses CoreAudio/AudioUnit.
The new driver is more reliable and with a very low latency.
It also support Audio Session Interruption so your sound will restart automatically after a call or an alarm.
Changes in this version:
* (ALL)
- increased precision of .mod bpm calculation
* (iPhone/MacOSX)
- new CoreAudio/AudioUnit internal driver
- ultra stable and very low latency
- Audio Session Interruption implemented
- OpenAL is now optional on this platform
* (Symbian_v9)
- improved resume after call answering, again
* (Windows Mobile)
- fix hang on exit on WM6.5 devices
* (.NET)
- updated .NET wrapper
* (OpenAL)
- improved threading support
Download the new version here.
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Posted by shlzeroadmin on Wednesday, January 27 @ W. Europe Standard Time (77 reads)
(Read More... | Score: 0)
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 | Hekkus Sound System 0.99.8.7 (Full and Lite) released! |
New version of our beloved Hekkus Sound System, minor release with some fixes and improvement on OGG Vorbis sound support 
Changes in this version:
* (ALL)
- lowered when possible sound play latency
* (Symbian_v9)
- improved resume after call answering
- fix issue playing multiple OGG Vorbis files
Download the new version here.
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Posted by shlzeroadmin on Monday, April 27 @ W. Europe Daylight Time (500 reads)
(Read More... | Score: 0)
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 | Hekkus Sound System OGG Vorbis version come back! |
Today the news is the return of OGG Vorbis support! Naturally for all the supported platforms 
So there are now two Hekkus' versions, the Full with OGG Vorbis support and the Lite without it. Choose the one that more fits your needs.
Please note: If you want the source and static libs of the latest version (Lite and Full with OGG, Mac OS X and iPhone support) and your last donation is more than 6 months old please provide another donation. Thank you for your support!
Changes in this version:
* (ALL)
- OGG Vorbis support come back! :)
- All supported platform can now play Vorbis sound files
through the hssSound object.
* (Symbian_v9)
- Minor fix to the Private dir retrieve code.
Download the new version here.
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Posted by shlzeroadmin on Tuesday, February 17 @ W. Europe Standard Time (514 reads)
(Read More... | Score: 0)
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 | Hekkus Sound System 0.99.7.3 adds iPhone and Mac OS X support! |
Another day and another Hekkus Sound System version!
The big news is that after working a night with a friend of mine's MacBook I have ported the OpenAL interface to iPhone and iPod touch!
It works well on the simulator so it should work on the device too.
Only the donor package include the iPhone device lib, so if you want it (and the full sources) do a little donation.
Anyway you can already try it on your Mac OS X or on the iPhone simulator, so what are you waiting for? Download it now!
Changes in this version:
* (OpenAL)
- Completed the OpenAL output interface :)
- iPhone and iPod touch support added!
- Mac OS X 10.4.0 and above support added!
Download the new version here.
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Posted by shlzeroadmin on Saturday, February 14 @ W. Europe Standard Time (511 reads)
(Read More... | Score: 0)
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 | Hekkus Sound System 0.99.7.0 released! |
After so long... There is a new version of our beloved Hekkus Sound System .
On this version I added support for OpenAL output so it should run on every OpenAL's supported platform. For now I've only tested it under Windows, but it should run on Linux, Mac OS X and,
a gadget that nobody know or care, the iPhone and iPod touch .
Changes in this version:
* (OpenAL)
- Added output through OpenAL and pthreads or win32 threads
it should work on all the platforms supported by OpenAL
so Windows, Linux, Mac OS X and iPhone/iPod touch.
well it should... I've tested only on Windows for now...
Download the new version here.
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Posted by shlzeroadmin on Friday, February 13 @ W. Europe Standard Time (449 reads)
(Read More... | Score: 0)
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 | Hekkus Sound System 0.99.6.2 released! |
Minor update to the Hekkus Sound System, I have decrease the delay when you play a sound effect on Symbian 9.x phones. A lot have complained about it, so, go and download this new version .
If you are a donor remember that you can always request the latest source code, just email me.
Changes in this version:
* (Symbian_v9)
- Tweaked the sound buffer size to decrease play delay.
Download the new version here.
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Posted by shlzeroadmin on Thursday, April 19 @ W. Europe Daylight Time (1904 reads)
(Read More... | Score: 0)
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 | Hekkus Sound System 0.99.6.1 released! |
First Hekkus Sound System stable version that officially support Symbian 9.x phones, the new sound interface works quite well, so download it and please let me know
how it works on your games .
Changes in this version:
* (Symbian_v9)
- New sound interface, written by me and tested on my n73, now it uses a thread for sound update, should be a lot more stable.
- Added support for loading data from Private dir
- Added dll and static lib support (static lib only available to donors)
Grab your fresh copy here.
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Posted by shlzeroadmin on Sunday, November 19 @ W. Europe Standard Time (1546 reads)
(Read More... | Score: 0)
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 | Hekkus Sound System 0.99.6 beta1 released! |
Things rolls quite slow but I'm still alive and, enjoy people, there is a new Hekkus version in town! 
Well, this time Hekkus explore new platforms, and found new home on the GP2X, the PSP and the new Symbian 9.x phones from Nokia and Sony Ericsson! .
Changes in this version:
* (Symbian_v9)
- Symbian v9 (n73, n80, n93, e60, etc.) support added! (thanks to Elements Interactive for help on the sound implementation for those devices www.edgelib.com)
* (GP2X)
- GP2X support added! (thanks to Elements Interactive for the work on the sound implementation for those devices www.edgelib.com)
* (PSP)
- Sony Playstation Portable support added!
As always you can find the latest files here.
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Posted by shlzeroadmin on Saturday, November 04 @ W. Europe Standard Time (1391 reads)
(Read More... | Score: 0)
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 | Hekkus Sound System 0.99.4e released! |
Another minor version of the Hekkus Sound System is out!
This time just a little fix and some minor changes, download it without fear .
Changes in this version:
* (ALL)
- Increased max music module playable from 3 to 64
- Increased max sound playable from 64 to 128 (the library use the same memory as before, don't worry :)
- Fixed minor bug on module's effect "slide to note"
As always you can find the latest files here.
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Posted by shlzeroadmin on Sunday, March 26 @ W. Europe Daylight Time (2000 reads)
(Read More... | Score: 3.40)
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 | About the Hekkus' license |
Dear Hekkus' users,
on the last five months I haven't received a single notification mail for your new (and I bet really wonderful) game, but I have seen more than one game that uses Hekkus recently published. Please remember the Hekkus' license, it is very simple, you must send me a mail for every product that you release if you use Hekkus in it, and if your game is a commercial one you should consider to make a small donation. Even the already payed users, I usually send always to all the latest source, I do it because I like to share the improvements to the one that have donate something, but if you have released more than one commercial game think about another donation 
I released the library with this permissive license, and I really like it, if you like it too please follow the simple terms 
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Posted by shlzeroadmin on Tuesday, November 22 @ W. Europe Standard Time (1761 reads)
(Read More... | Score: 5)
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