Kirth is a 3D multi-platform, shader-based engine, which supports almost all rendering libraries, i.e. OpenGL /DirectX, OpenGL ES 2.0/Stage3D.

At first Kirth was produced for a mobile videogame, then it has been developed so to work on PC desktop. Finally it has been ported to the web thanks to the use of Native Client by Google and the most recent technology created by Adobe, compatible with Flash and AIR, FlasCC+Stage3D.

Together with Hekkus, the sound system I produce, Kirth creates a complete framework for the development of highly cross-platform videogames and multimedia applications.

Just try the demos and enjoy!